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LNDFBYNO.TXT Linedef by Number Reference V3 by Jim Flynn 
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cf. LEGEND.TXT for key to symbols and abbreviations
cf. LNDFBYFN.TXT for same info but sorted by function, not number
cf. DOOMREFR.TXT for all information in one document
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#    u1  u2 Trig Brief description       Qualifier    Speed Sound
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0     0   0 n--  Null tag indicating no function is assigned
1   281 220 nSRm Open/wait 4/close                    med   (door)
2   114  64 W1   Open                                 med   (door)
3     2   9 W1   Close                                med   (door)
4     0   1 W1   Open,wait 4,close                    med   (door)
5     1   3 W1   Up to min ceil inc                   slow  (mover)
6     0   0 W1&  Start fast (non-fatal)               med    (crush)
7    11   6 S1   Raise 8                              slow  (mover)
8     2   1 W1   Raise 8                              slow  (mover)
9     2   0 S1   Donut function         N:SEC,DMG     slow  (mover) [5]
10    1   0 W1   Lower,wait 3,raise                   fast   (lift)        
11   15  19 nS-  End level. Go to next level.               (clunk)
12    0   0 W1   Light to max n. light exc
13    4   1 W1   Light level to 255
14    1   0 S1&  Absolute rise 32        T:0          slow  (mover)
15    0   1 S1&  Absolute rise 24        T:0          slow  (mover)
16    3   2 W1   Close,wait 30,open		      med   (door)
17    0   0 W1   Start 1 sec. blinking (type 3)
18   10   8 S1   Up to next floor exc                 slow  (mover)
19   11  22 W1   Down to max floor exc                slow  (mover)
20   13  12 S1&  Up to next floor exc    T:0          slow  (mover)
21    1   0 S1   Lower,wait 3,raise                   fast   (lift)
22    3  18 W1&  Up to next floor exc    T:0          slow  (mover)
23   16  12 S1   Down to min floor exc                slow  (mover)
24    1   0 G1   Up to min ceil inc                   slow  (mover)
25    0   0 W1&  Start slow (fatal)                   med    (crush)
26   22  14 nSR  Open/wait 4/close       BLUE KEY     med   (door)
27   26  12 nSR  Open/wait 4/close       YELLOW KEY   med   (door)
28   10   9 nSR  Open/wait 4/close       RED KEY      med   (door)
29    1   0 S1   Open,wait 4,close                    med   (door)
30    2   2 W1   Rise by shortest outer lower         slow  (mover)
31   76  45 nS1  Open                                 med   (door)
32   15  40 nS1  Open                    BLUE KEY     med   (door)
33   14  24 nS1  Open                    RED KEY      med   (door)
34   19  27 nS1  Open                    YELLOW KEY   med   (door)
35    3  14 W1   Light level to 0
36    8  27 W1   Down to max floor exc + 8            fast  (mover)
37   31  11 W1   Down to min floor exc   N:SEC,DMG    slow  (mover) [2]
38   23  37 W1   Down to min floor exc                slow  (mover)
39    3   3 W1m  Teleport                                   (tport) 
40    4   0 W1   Up to max ceil exc                   slow  (mover)
41    0   0 S1   Down to floor                        slow  (mover)
42    6   1 SR   Close                                med   (door)
43    0   0 SR   Down to floor                        slow  (mover)
44    1   0 W1   Down to floor + 8                    slow  (mover)
45    0   2 SR   Down to max floor exc                slow  (mover)
46   13  22 GR   Open                                 med   (door)
47    0   2 G1&  Up to next floor exc    T:0          slow  (mover)
48   99 103 n--  Animated wall [1]
49    0   1 S1&  Start slow (fatal)                   slow   (crush)
50    0   0 S1   Close                                med   (door)
51    3   1 nS-  End level. Go to secret level.             (clunk)
52   19  55 nW-  End level. Go to next level.               (clunk)
53    0   0 W1&  Move min<->max floor inc             slow  (lift)
54    0   0 W1&  Stop moving floor
55    0   0 S1   Up to min ceil inc - 8  CRUSH        slow  (mover)
56    5   0 W1&  Up to min ceil inc - 8  CRUSH        slow  (mover)
57    0   0 W1&  Stop crusher
58    5   0 W1   Absolute rise 24                     slow  (mover)
59    5   7 W1&  Absolute rise 24        T:SEC,DMG    slow  (mover)
60    0   4 SR   Down to min floor exc                slow  (mover)
61    9  36 SR   Open                                 med   (door)
62   51 143 SR   Lower,wait 3,raise                   fast   (lift)
63   38  15 SR   Open,wait 4,close                    med   (door)
64    0   0 SR   Up to min ceil inc                   slow  (mover)
65    0   0 SR   Up to min ceil inc - 8  CRUSH        slow  (mover)
66    0   0 SR&  Absolute rise 24        T:0          slow  (mover)
67    0   9 SR&  Absolute rise 32        T:0          slow  (mover)
68    0   2 SR&  Up to next floor exc    T:0          slow  (mover)
69    0   0 SR   Up to next floor exc                 slow  (mover)
70    3   2 SR   Down to max floor exc + 8            fast  (mover)
71    0  24 S1   Down to max floor exc + 8            fast  (mover)
72    0   0 WR   Down to floor + 8                    slow  (mover)
73   17   6 WR&  Start slow (fatal)                   med    (crush)	
74   24  13 WR&  Stop crusher
75    6   0 WR   Close                                med   (door)
76    2   0 WR   Close,wait 30,open                   med   (door)
77    6   3 WR&  Start fast (non-fatal)               med    (crush)
79    0   0 WR   Light level to 0
80    0   0 WR   Light to max n. light exc
81    0   0 WR   Light level to 255
82    6   0 WR   Down to min floor exc                slow  (mover)
83    0   7 WR   Down to max floor exc                slow  (mover)
84    0   0 WR   Down to min floor exc   N:SEC,DMG    slow  (mover) [2]
86    9   3 WR   Open                                 med   (door)
87    6   4 WR&  Move min<->max floor inc             slow  (lift)
88   65  51 WR   Lower,wait 3,raise
89   10   5 WR&  Stop moving floor
90   21  17 WR   Open,wait 4,close                    med   (door)
91   18   1 WR   Up to min ceil inc                   slow  (mover)
92    0   0 WR   Absolute rise 24                     slow  (mover)
93    0   0 WR&  Absolute rise 24        T:SEC,DMG    slow  (mover)
94    0   1 WR&  Up to min ceil inc - 8  CRUSH        slow  (mover)
95    0   0 WR&  Up to next floor exc    T:0          slow  (mover)
96    0   0 WR   Rise by shortest outer lower         slow  (mover)
97  125 411 WRm  Teleport                                   (tport)    
98    4   0 WR   Down to max floor exc + 8            fast  (mover)
99  * 0   2 SR   Fast open               BLUE KEY     turbo (blaze)
100   0   1 W1   Fast raise 16           CRUSH        turbo (mover)
101   0   0 S1   Up to min ceil inc                   slow  (mover)
102  14  22 S1   Down to max floor exc                slow  (mover)
103  41  32 S1   Open                                 med   (door)
104   2   0 W1   Light to min n. light exc
105 * 0  23 WR   Fast open,wait 4,close               turbo (blaze)
106 * 0   6 WR   Fast open                            turbo (blaze)
107 * 0   0 WR   Fast close                           turbo (blaze)
108 * 0   0 W1   Fast open,wait 4,close               turbo (blaze)
109 * 0  99 W1   Fast open                            turbo (blaze)
110 * 0   1 W1   Fast close                           turbo (blaze)
111 * 0   0 S1   Fast open,wait 4,close               turbo (blaze)
112 * 0   4 S1   Fast open                            turbo (blaze)
113 * 0   0 S1   Fast close                           turbo (blaze)
114 * 0  51 SR   Fast open,wait 4,close               turbo (blaze)
115 * 0  11 SR   Fast open                            turbo (blaze)
116 * 0   1 SR   Fast close                           turbo (blaze)
117 * 0  47 nSR  Fast open/wait 4/close               turbo (blaze)
118 * 0   8 nS1  Fast open                            turbo (blaze)
119 * 0  13 W1   Up to next floor exc                 slow  (mover)
120   0  58 WR   Fast lower,wait 3,raise              turbo  (lift)
121   0   0 W1   Fast lower,wait 3,raise              turbo  (lift)
122   0   0 S1   Fast lower,wait 3,raise              turbo  (lift)
123   0 162 SR   Fast lower,wait 3,raise              turbo  (lift)
124 * 0   4 nW-  End Level. Go to secret level.             (clunk)
125 * 0   4 W1m  Monster only teleport                      (tport)
126 * 0  20 WRm  Monster only teleport                      (tport)
127   0   6 S1   Fast raise 16           CRUSH        turbo (mover)
128 * 0   0 WR   Up to next floor exc                 slow  (mover)
129 * 0   0 WR   Up to next floor exc                 turbo (mover)
130 * 0   0 W1   Up to next floor exc                 turbo (mover)
131 * 0   2 S1   Up to next floor exc                 turbo (mover)
132 * 0   0 SR   Up to next floor exc                 turbo (mover)
133 * 0   0 S1   Fast open               BLUE KEY     turbo (blaze)
134 * 0   4 SR   Fast open               RED KEY      turbo (blaze)
135 * 0  16 S1   Fast open               RED KEY      turbo (blaze)
136 * 0   4 SR   Fast open               YELLOW KEY   turbo (blaze)
137 * 0   6 S1   Fast open               YELLOW KEY   turbo (blaze)
138 * 0   2 SR   Light level to 255                         (clunk)
139 * 0   2 SR   Light level to 0                           (clunk)
140 * 0   1 S1   Absolute rise 512                    med   (mover)
141 * 0   1 W1&  Start slow silent (fatal)            slow   (quiet)

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